Update 2: Quite cheesy but I must add.Of course, higher tier levels won't let you get away with that, but then again, this is a newbie guide. So, left that piece of dust behind on the wall? No need to restart, back up asap and clean it off, whack it off with an attack if needed, then move back on track. Slow and steady might be the key for SS some times, the finesse meter don't seems to bother with the time as long you don't lose your combo. On the simpliest example, most replays will use only heavy hits when facing floating critters, which is faster, but is generally safer to just light attack the cra.leaves, out of it. Always check 200th or below replays, and don't take everything there for granted, as they will often do overcomplicated moves to save time.(More depth on the matter at the character guides.) DustKid is a double edged blade, the triple jump will cover a slightly longer distance and give you more control overall, but as the levels are designed for DustMan, the lower individual-jump distance will sometimes backfire.Each rank on completion and finesse will give 10% of a key: 10% for each D, 20% for each C, up to 50% for S, therefore, an SD will give 60%, and a SS 100%.Īll levels of the previous tier should be SS in order to unlock all doors of the next.Just remeber to come back for it after a few keys. If the third tutorial is the reason why you ended up here, feel free to skip it, the first levels are quite a lot easier than it, I'd go as far as saying that Hitbox split the tutorial in 3 at the DX update specially for this reason.Finally I can get up there without using Dustkid. Guide update: If you jump just as reaching a corner while wallclimbing to ceeling, you'll get an extra momentum boost, once again, idependent of the double jump count.You can dash off walls just like jumping out of it, also without wasting the valuable double jump, often useful in dusty shafts. It's possible to dash down for some extra falling speed, especially useful for getting extra speed from slopes."Fight levels" like Wild Den and Alleyway are a exception to this. That said, most doors are protected by a mechanic that will be used at the level, so when choosing what to unlock with your first silver/gold keys, avoid using in something that was too hard to reach. Going to Silver levels without the proper training is quite unhealthy, and diving on Gold levels after half-cleaning silvers is nothing but ask for punishment.ĭifficult-wise the lock level is way more important than the area where the door is. I followed a post that said to fully clear forest before moving on. After completing the forest lockless, and a few bronze, one may wonder where to go next.
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