![]() ![]() While the tool is not yet technically using virtual reality technology, the first priority is going hardware-agnostic to find product-market fit and get the biggest base of users. The underlying belief powering Inspirit is that students across different stages in their lives want a self-directed, engaging way to learn to supplement in-school learning. The company is starting off with this microlesson approach, but Vishwanath sees the real potential in building a Minecraft for educational purposes. ![]() Teachers can currently build lessons on top of pre-made tracks, such as an exploration of the moon or a eukaryotic cell, and add in annotations, quiz questions and voice-overs. ![]() The startup is starting with complete control over creation to understand how users naturally gravitate toward certain materials. The core technology is a 3D platform built atop Unity, a game engine used for editing games and creating interactive content. Similar to how Minecraft empowers users to create their own worlds, Inspirit wants to empower users to low-code their way into personalized science experiments and learning worlds. The virtual science platform lets students and teachers create and experience STEM simulations, from DNA replication to projectile motion experiments. “Then, they’re coming to the classroom and watching a 20-minute lecture from a person.” As a solution to this staleness, he and his co-founder, Amrutha Vasan, built a solution. “These students are coming from TikTok and playing Roblox games highly interactive and highly engaging,” he said. Aditya Vishwanath, the founder of Inspirit, wants to bring the creativity associated with Minecraft to the day-to-day schoolwork of students around the world. ![]()
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